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SWTOR: Patch 1.3 and what does it entail

posted 25 Jun 2012, 10:32 by Wipus Frequentus
Patch 1.3 has been some time in coming but tomorrow it will finally arrive. Bioware has, over time, released quite a bit of information regarding the contents and features of it. We will try to list the most important and exciting features and point you in the right direction if you want to read more about it.

Let's start with the content that a lot of people have been waiting for: Ranked Warzones. Yes, you read that correctly, if nothing goes wrong tonight ranked warzones will finally be available for your consumption. Ranked warzones give you the opportunity to pit yourself and seven others against another premade team of 8 (solo queuing isn't possible just yet). You will be able to queue for ranked and unranked warzones at the same time and your group will not be disbanded after finishing a warzone. More information about ranked warzones and how the rating works can be found in this developer blog.

Players have been asking for a dungeon finder like system since release and Bioware has delivered one. The Group Finder quickly matches you with players on your server to quickly allow you to do heroic quests, flashpoints and even story mode operations. The tool has the usual role selection and reward for completing a daily random flashpoint.You will be teleported to the destination flashpoint or operation when a group forms, cutting back on the travel time hugely. The relevant developer post can be found here.

The crafting system gets another round of refinement with the addition of augment kits and adaptive gear. Have you been looking forward to the moment you could use that slave girl outfit for operations and dungeons and just be as effective as the witch doctor look-a-like in your group? You need wait no longer! Adaptive gear will cause the item in question to behave as if it's the best armor type your character class can wear. The augment kits will allow you to add augment slots to already created items, including social gear. There are some more changes regarding items, you can read them for yourself in the following post.

Not only the crafting system gets refined but the legacy system gets some polish and additions as well. They introduce character specific perks you can buy for ingame credits. This blog post is quite recent and I will point you to our recent coverage of it for more information.

No round of patching would be complete without balancing and class changes. In 1.3 they are changing some of the threat modifiers and mechanics for tanks. Tank AOE attacks should now ignore cc-ed mobs and this coupled with the threat modifier increase should make tanking groups a lot easier. Gunslingers/Snipers now have a new 31 point talent which should give them better on-demand damage. Commandos and mercenaries will receive some quality of life improvements which will cause their resource management to feel less of a punishment. The full details can be found on swtor.com

All these changes look good on paper, let's hope after tomorrow we can conclude that they also perform well in-game!

Tags: Wipus Gaming News, SWTOR